Answer. Aim. Blast. Take the top spot.

Get your answers right, build your streak, and turn every spectacular collapse into a bigger score. The world record is waiting.

Browser recommendation

We recommend Chrome for playing Blastfall. Safari on some iPhone and iPad devices may experience loading or stability issues. If the game reloads or does not start, try opening this page in Chrome.

Trouble starting?

If the game does not start correctly, try closing and reopening this page or your browser. You can also try closing unused apps running in the background on your phone to free up more memory for the game. If the issue continues, try restarting your phone, tablet, or computer.

Stable Release Channel

BLASTFALL's public WebGL release is available here. This page carries the stable build; new features appear first in the development build.

Want to try new features first? Try the latest development build. The development build changes frequently and may contain bugs.

How to play

Press and hold to aim and charge, drag to adjust your aim, and release to fire. Bring down structures, look for hidden cats, and replay any level to try a new approach.

Play free. Support if you like.

If you enjoy the game, an optional donation helps support development. You can skip the donation and play for free.

Help shape BLASTFALL

Share your experience, report a problem, or suggest what comes next.

Share feedback via our Google Form.

Join the community

Join the Two Cats Code Discord community to chat with players and follow BLASTFALL updates.

Development notes

AI tools assist with programming, artwork, and game page design. Game design and final review and acceptance are handled by the human developer.

BLASTFALL uses Flow Core to orchestrate gameplay logic and event flows. Flow Core on the Unity Asset Store.

Credits and asset sources

BLASTFALL is developed by HaikunHuang. Third-party tools and licensed assets used in the project include:

• Flow Core — Two Cats Code (gameplay flow).

• Projectile Toolkit 3 — Blobcreate (trajectory prediction).

• POLYGON Horror Carnival and POLYGON Generic — Synty Studios (environment art and source models). Some project-made models reference Synty designs; others are adapted or modified from licensed Synty models.

• Cartoon GUI Pack (UI panels and icons).

• Cartoon FX Remaster 1–4 — Jean Moreno (adapted visual effects).

• Pro Sound Collection — Gamemaster Audio (source audio adapted into combat effects).

• Damage Numbers Pro — Ekincan Tas (floating text).

• Fonts: Inter — The Inter Project Authors; Lilita One — Juan Montoreano; BPreplay — George Triantafyllakos and Magenta (SIL Open Font License 1.1).


More projects: https://www.quincyhuanghk.com/projects






Published 2 days ago
StatusIn development
PlatformsHTML5
AuthorHaikunHuang
GenreAction
Made withUnity
AI DisclosureAI Assisted, Code, Graphics, Text

Development log

Leave a comment

Log in with itch.io to leave a comment.